Should Have Just Stayed Home…
I honestly didn’t know what to expect when jumping into the Until Dawn demo on Sony’s E3 floor. The game is releasing in just a couple months, and we have not had much information on the title surface. Luckily, I finally got my hands on it and now I am more excited than ever.
I was pleasantly surprised by the presentation of Until Dawn. Looking back at the few trailers Sony released, I can say with certainty, this demo looks at least 2 times better. The crisp–clear textures and superb lighting amount to one of the best looking PlayStation 4 games I have seen to date. Creating such a visually impressive game while simultaneously delivering a dark and gloomy world is no easy feat, and Supermassive Games deserves a standing ovation for it.
Until Dawn is creepy, unsettling, and most importantly, you never know what’s next. One second I was running from a crazy ax-murderer, the next I am being cornered by a pack of elk. Yea, weird right? And that’s nothing. I want to avoid spoilers by all means so I won’t dive too deep into the story itself. Sadly, something happened in the demo that I wish hadn’t, due to major plot spoiling.
In this demo, four characters were introduced, all with very diverse personalities. I expected this due to its ‘teen-horror’ nature. A conflict starts between three of them, but that quickly becomes an after-thought when obscure events occur. Overall, I like what they’re doing with the characters, relationships, and plot development, and I cannot wait to play more.
Cause and, Effect?
Now, to touch on the bad. This demo ends with every character dying, no matter what, unless the three other people that I watched and I are all doing something wrong? That’s not very likely. Supermassive Games has been open about the ‘butterfly effect’ in the gameplay of Until Dawn, and the possibility of every character living/dying, yet, there was no way to survive this demo? It was an odd way to present the game, but hey, maybe it was for demo purposes only.
The controls are a little wonky, and very reminiscent of a Quantic Dream game (Heavy Game, Beyond: Two Souls). You have the option of motion controls or buttons. Oddly enough, they both work equally good/bad the same. So basically, which ever you prefer is the right pick for you.
Are you excited about this AAA PlayStation 4 exclusive? I know I am! Let me know all your thoughts about the game in the comments section below!