I’ve been pretty into the Call of Duty franchise ever since Advanced Warfare released. I know that’s pretty odd because that was around the time a lot of gamers felt the futuristic style wasn’t for them, therefore quitting the series. However, for me personally, that’s where I was finally attracted to the franchise. If there’s one thing I’ve noticed about the Call of Duty series, it’s that sometimes when a new game comes out, it’ll completely scrap awesome features that were in the previous game — sometimes even features that were just introduced.
It’s a bit odd considering it’s the same franchise, although it does make a little sense because the games are developed by different studios. However, with that being said, the games are constantly leaving me baffled because they are lacking awesome gameplay mechanics that were literally just introduced — let me explain.
Don’t Be Afraid to Lean
To start things off I’ll talk about Call of Duty: Ghosts — the game wasn’t received very well from series vets, although it did do pretty well critically. Overall, I’d say it was a miss for the series. However, the game did include a leaning mechanic. It may have been featured in previous Call of Duty games, but if my memory serves me correctly, I don’t believe any previous games took advantage of this feature during the online modes. It was just a cool, more realistic way to take out enemy soldiers. As for Black Ops 3 this feature wasn’t in the game. Luckily, it returned in Infinite Warfare.
Robots Can’t Swim, Soooo…
Another feature that was Introduced in Black Ops 3 was the ability to swim under water during battle. It was a nice new addition to the series that I really enjoyed. Having under water fire fights or swim-sneaking up to enemies on land and assassinating them was truly a blast. Unfortunately (and surprisingly) this feature is nowhere to be seen in Infinite Warfare. I think the choice to leave swimming out of Infinite Warfare is really odd because it was a surprising and fun addition to Black Ops 3. Also, the swimming mechanics were already there for Infinity Ward to use for development, from Black Ops 3.
Finally, the biggest let down for me was the lack of EXO-movement in recent Call of Duty titles. As I mentioned before, Advanced Warfare is when I really started to get into the series — and EXO movement is the reason. If you can’t remember what EXO-movement is, it’s when you click down the left stick in any direction, and your character will quickly jetpack-jolt that way. I thought this feature had so much nuance for the FPS genre, and I was super bummed when Black Ops 3 didn’t have it.
You might be wondering where I’m going with all this, and the answer is, I just don’t think any game in the Call of Duty series has yet perfected mobility. Many gamers want the series to leave the “space-shooting” in the past, but for me, I love it, especially after playing Infinite Warfare’s campaign.
The Perfect FPS!
Closing thoughts: If I was capable of building the perfect first-person shooter, it would have Call of Duty shooting mechanics and EXO-movement. Titanfall 2’s wall-running, because it’s a lot more fluent than Infinite Warfare’s. As well as Battlefield 1’s setting and graphics, cause let’s be honest, that game is gorgeous.
So what do you think? Do you agree with me? Disagree? Leave all your thoughts in the comments section below!