Virtual reality has been a part of the gaming industry for quite a number of years. Remember when Nintendo tried to really get things going with the Virtual Boy? Of course you don’t, because we don’t talk about that. It never happened, okay?
Anyway, virtual reality tech in the game world kind of fell off the radar after that whole ordeal, but there’s definitely been a lot of chatter surrounding it within recent years. Major companies like HTC, Google, Microsoft and Sony have been making advances with their various projects. In the case of Sony, it has opted to bring VR to the console space with the PlayStation VR.
As an add-on to the PS4, the PSVR headset is not as advanced as the HTC Vive and Oculus Rift, since they require PCs that are much more capable than the PS4 or even PS4 Pro. Even so, the PSVR does a fairly decent job at providing similar functionality to those more advanced headsets. Even so, it still fall shorts of the desires of many, including the creator of the upcoming GT Sport.
Kazunori Yamauchi is the creator and director of the upcoming PS4-exclusive racing simulator. It will have a strong emphasis on VR (although it won’t be required). While it’s definitely going to be a premiere title on PS4 and PSVR, Yamauchi wished that he could go further with GT Sport in virtual reality. He had this to say during a recent interview with VentureBeat:
GamesBeat: Are you happy with where PlayStation VR is for Gran Turismo today?
Yamauchi: The first head-mounted display was created before I was born, around 1962. I’ve been waiting for more than 50 years. [Laughs] After all that time, I’d hoped it would be something more incredible than it is today. But we’ve done the best we can with what’s currently available.
So, what aspirations does he have for VR? Well, some pretty lofty ones, to say the least:
GamesBeat: It reminds me of the early days of Gran Turismo on PlayStation and PlayStation 2. You can see where it’s going to go, and eventually it get to be the equivalent of the 4K Gran Turismo Sport we’re seeing on monitors today. Do you think that’s what we’ll see in the future?
Yamauchi: Once we get to dual 8Ks, it’ll be pretty nice. [Laughs] Dual 8K and about a 200hz refresh rate. Maybe in another 50 years?
Yep, that’s definitely going to take quite a number of years before we get not only the computing power to generate something like that, but for that kind of technology to be accessible to more than just the super wealthy.
As it relates to GT Sport, it’s a beautiful looking game when played normally, but the visual fidelity is noticeably less in VR mode due to it requiring more processing power to achieve smooth framerates. A good example of this is the comparison between the original Driveclub and the VR edition that released last year. They almost look like two different games, graphically-speaking.
Hopefully the difference between normal GT Sport and VR mode won’t be that big. It’s set to launch later this year.