I absolutely loved Uncharted 4: A Thief’s End, it was my favorite PlayStation 4 game up until I played Horizon: Zero Dawn. Somehow, Naughty Dog created another masterpiece, even without Amy Hennig (Uncharted 1-3 writer/director) at the helm. However, Uncharted 4 made some odd decisions when it came to the gameplay in the action-adventure title. While the game did add some awesome features like roping and sliding, Naughty Dog scrapped some older mechanics that would’ve only made for a greater experience. I’m hoping Uncharted: The Lost Legacy rectifies some of these issues I have with Uncharted 4.
Countering, this was a fighting mechanic that was introduced early in the franchise (Maybe even the first game? I can’t remember) and it worked splendidly. For some odd reason, melee countering was absent from Uncharted 4. I thought this was a weird choice considering the game is more grounded than any of the others. Yet, during a prison gang fight, you’re constantly doing front flips just to dodge a simple punch. Can you imagine someone rolling around on the ground during a prison fight in real life? They’d look like an idiot. And Nathan Drake does too, so it really pulled me out of the experience. Naughty Dog has stated that they reworked the melee systems a bit for The Lost Legacy, so I’m hoping that they’ll allow countering, or something just as useful.
Naughty Dog developers sat down with PlayStation at E3 2017 to talk about Uncharted: The Lost Legacy. The developers shed some light on what kinda new experiences we can expect in the latest Uncharted adventure. They said the game will focus a lot more on sneaking and stealth assassinations — I hope this means there will be serious changes in the melee department.
Another gameplay feature pulled from Uncharted 4 was the ability to throw back enemy grenades. Another odd choice from Naughty Dog in this installment. I remember transitioning from Uncharted 3: Drake’s Deception to Uncharted: Golden Abyss and being upset this gameplay mechanic wasn’t in that title. But it was more understandable, different developer, and on a handheld device, so cutting features makes a little more sense. With Uncharted 4, it was just as upsetting. Uncharted 4’s gameplay feels smoother than ever, so it’s just kinda lame that there are missing gameplay mechanics that were in all (or almost all of) the previous games in the series. I haven’t seen Chloe throwing back grenades in the gameplay clips we’ve seen so thus far. Unfortunately, there’s a slim chance this gameplay mechanic returns.
Small nitpick: Please keep striking from above the same!
They introduced striking from above in Uncharted 3: Drake’s Deception and the way you did it was jumping/dropping from a ledge and pressing triangle. It worked great, felt just fine. But then in Uncharted 4, they changed it to just jumping toward an enemy and it is automatically executed. However, also in Uncharted 4, in the multiplayer, to kill other players from above you have to jump toward them and press square. So between the three different versions of striking from above, it is just a bit confusing. Obviously, not as bad as the other things I talked about, just a tiny nitpick from an Uncharted fanboy.
Lastly, I’ll end things by listing some of the coolest facts we’ve learned about Uncharted: The Lost Legacy so far.
- The game is said to be over 10 hours in length
- The game features the biggest open areas in franchise history
- Chloe is the main protagonist of the game, and Nadine won’t be playable
- Chloe plays exactly the same as Nathan Drake
- Puzzles will be a huge part of the game
- Melee is said to be tweaked, but no additional information was added
- The game will feature a lock-picking mechanic
- The game focuses more heavily on stealth assassinations
- The game will focus a lot more on sneaking — allowing you to skip encounters completely
Here at Enthusiast Gaming loved Uncharted 4: A Thief’s End, it’s one of the very few games that scored 10/10. You can check out our video review below.