Capcom has been rather quiet about its upcoming and highly anticipated Resident Evil 2 remake that the company said would be out sometime in 2018. Now, here we are, already three months into 2018 and still no word about it — not even during the game’s twentieth anniversary back in January. Capcom may be quiet, but fans of the franchise certainly have not been. There have been several supposed “leaks” over the past couple years, mostly talking about changes that will be added and removed from the iconic game. Anything ranging from Ada receiving her own storyline, similar to separate ways in Resident Evil 4, to the famous crocodile scene being cut from the game altogether (which seems highly unlikely). Today, I want to go over things that I would personally love to see come from this remake. As a longtime fan of the franchise there are several improvements I would like to see, and after the success of Resident Evil 7 and Monster Hunter: World, Capcom seems to be making all the right decisions with their tentpole franchises. Hopefully, this will be no different.
Do NOT do First-Person
Resident Evil 7 did so much right in terms of throwbacks to previous games and really taking the franchise back to its more survival horror roots. The main issue that I didn’t initially realize I had with the game is the first-person perspective. I get why they did it, but Resident Evil is vastly remembered because of the iconic characters that are introduced and world-building that takes place throughout the games. While the world-building was decent, I have never felt more disconnected from a Resident Evil protagonist than I did when it came to Ethan Winters. He is an emotionless protagonist that’s sole purpose is to be the scapegoat for the player to see what is happening through his eyes. At first, this was overshadowed by how amazing the character development of the Baker family is throughout the game. However, Not a Hero DLC where you get to play as the not so recognizable Chris Redfield is when I realized that the first-person perspective absolutely cannot work for established Resident Evil characters. It worked in Resident Evil 7 because we didn’t know who Ethen was and is probably why they kept him a blank slate for the most part. When attempted it with Chris it made a recognizable character feel like just another soldier. Even if they never changed Chris’s appearance (again) it still wouldn’t have felt like the boulder punching Chris Redfield we all know and remember, mostly due to the first-person perspective. As for what I would like to see Capcom do, possibly a mixture of a fixed camera and over the shoulder similar to the early concepts for Resident Evil 4.
Fleshing out the City (More Exploration)
Racoon City is one of the most recognizable names throughout video game history. However, we spent a large amount of time in the city apart from Resident Evil 2, 3, and Outbreak. What I would love to see is a more fleshed out and explorable Racoon City. Getting a better look at the city and all the chaos that is happening during the destructive outbreak would be appreciated by fans like me. Bear with me on this, I don’t want an open world or huge open areas, more or less just the ability to walk around certain areas of the game. To become immersed in the city and to catch a glimpse of what it was like before the outbreak. The only issue is doing this is such a way that doesn’t take away from the survival horror aspect of the game, seeing as the claustrophobic areas created such fear and tension. The best example is how they handled Resident Evil 4 and Revelations.
Story Progression & Gameplay
As for the story, there are only a few things that could change that would be acceptable. Not sure how many fans would agree to this, but I don’t see the point of having separate scenarios happening because the players choose to play as either Leon first or Claire first. Plus, there is a cannon order to the events happening so this option could be removed in favor of the canon storyline. Instead, they could focus more on doing a Separate Ways-like story for Ada Wong and Hunk. We have an understanding of what happens with them, but like the city, they could spend some time fleshing out these fan favorites by giving them a proper storyline. This gives newer content to older fans who have experienced the original game already and also adds to the overall story without taking away from the original game.
Going back to Resident Evil 7 again, another thing that they did to bring back the tension while in combat was slowing down the player’s movement and aiming. This is important because it brought back a feeling of panic while being attacked by the Baker family or any of the molded throughout the game. Seeing as Capcom probably won’t remove being able to walk and shoot at the same time (which is what made those games incredibly scary) this is an easy way to fix that and help keep to the roots of Resident Evil 2.
The Resident Evil franchise has been through so many changes over the past decade and going back and remaking this particular game on this big of a scale is a difficult task to get right. To try and please all of the fans won’t be easy, but I have faith that Capcom will not disappoint. There you have it, those are the things I personally believe will make the game more enjoyable for everyone.