Before you to tear me apart in the comments, I want to throw out there that I absolutely loved Uncharted 4: A Thief’s End. It was my favorite PS4 game up until I played Horizon: Zero Dawn. Somehow, Naughty Dog created another masterpiece, even without Amy Hennig (Uncharted 1-3 writer/director) at the helm. However, Uncharted 4 made some odd decisions when it came to the gameplay in the action-adventure title. While the game did add some awesome features like roping and sliding, Naughty Dog scrapped some older mechanics that would’ve only made for a greater experience.

No Countering

This was a fighting mechanic that was introduced early in the franchise (Maybe even the first game? I can’t remember) and it worked splendidly. For some odd reason, melee countering was absent from Uncharted 4. I thought this was a weird choice considering the game is more grounded than any of the others. Yet, during a prison gang fight you’re constantly doing front flips just to dodge a simple punch. Can you imagine someone rolling around on the ground during a prison fight in real life? They’d look like an idiot. And Nathan Drake does too, so it really pulled my out of the experience.

Can’t Throw Grenades Back

Another gameplay feature pulled from Uncharted 4 was the ability to throw back enemy grenades. Another odd choice from Naughty Dog in this installment. I remember transitioning from Uncharted 3: Drake’s Deception to Uncharted: Golden Abyss and being upset this gameplay mechanic wasn’t in that title. But it was more understandable, different developer, and on a handheld device, so cutting features makes a little more sense. With Uncharted 4, it was just a upsetting. Uncharted 4’s gameplay feels smoother than ever, so it’s just kinda lame that there are missing gameplay mechanics that were in all (or almost all of) the previous games in the series.

Weird Striking From Above Controls

I’ll be honest, this one isn’t as bad as the others, just kinda annoying. They introduced striking from above in Uncharted 3: Drake’s Deception, and the way you did it was jumping/dropping from a ledge and pressing triangle. It worked great, felt just fine. But then in Uncharted 4 they changed it to just jumping toward an enemy and it is automatically executed. It was hard getting used to, I would always change my guns on accident at first but overall, not a problem. However, also in Uncharted 4, in the multiplayer, to kill other players from above you have to jump toward them and press square. So between the three different versions of striking from above, it is just a bit confusing. Like I said though, not as bad as the other two things I listed above.


Still An Amazing Experience

We here at Enthusiast Gaming loved Uncharted 4: A Thief’s End, it’s one of the very few games that scored 10/10. You can check out our video review below.

That’s all I got, was there anything you didn’t like about Uncharted 4: A Thief’s End? Leave all your thoughts in the comments section below, or on our social media page!

Brett Medlock is one of our leads on video production here at Enthusiast Gaming. He’s obsessed with action-adventure games, platinum trophies, and K-pop. To hear more about how lame he is, follow him on Twitter @brettnll

Share with othersTweet about this on TwitterShare on FacebookShare on Reddit