It was recently announced that Battlefield Hardline was to be pushed back until 2015, much to the disappointment of fans everywhere. However, yesterday Dice VP,  Karl Magnus Troedsson wrote a post on explaining why the delay was necessary and what the developers would be polishing up with the extra time.

He wrote:

“Here are a few of the things the new timing will allow us to accomplish:

1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.

2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience.

3. Stability: This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.”

He went on to explain that the delay was really a good thing as it would ensure that Hardline can be the best game possible.


Written by Thom Edwards

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