The best part about gaming in the modern age is the ability to play with friends on multiple platforms. You can play Rocket League with friends on Xbox, PC, PlayStation 4, and most recently, the Nintendo Switch. That doesn’t always mean together as we’ve witnessed with the most recent Fortnite/Sony debacle.
With the landscape of gaming changing, it’s becoming more apparent that games that have gone multiplatform absolutely need a single login. Fortnite is a shining example of how a game became popular, yet, tended to its growing pains as they occurred.
With Fortnite, its developer and publisher Epic Games allowed you to start playing regardless of whether or not you had an Epic account. Although many impatient gamers like myself, usually ignore this feature, Epic created a shareable way to take your username and items along with you, regardless of the platform you are playing on.
A login account on a publisher site isn’t something new. But, with most games coming to multiple platforms and the exclusive pool becoming ever more shallow, I think it’s time that more companies embrace and participate in having a single login for shared items and in-game features–especially those that have been purchased.
Here are three games that I think should embrace a single login feature.
The Overwatch community is still alive and well. It’s hard to imagine that a game released in 2016 still continues to add millions of players within a few months. Still, the game marches on with a total of 40 million players. So, what’s up with skins, man?
It looks as though Blizzard is well-aware of people wanting this as a feature. As of right now, Overwatch is playable on PlayStation 4, Xbox One, and PC. There have also been many unlockable skins for those who own other games in the Blizzard library, not including seasonal unlocks and trackers for your entire career.
Although the response is mainly tied to being a “server” issue as to why these skins cannot transfer, all fingers seem to point right back in the direction of Fortnite. If Epic made this possible between all of its platforms, why can’t a large company like Blizzard make it so for its player base?
There’s something special about Rocket League. I’ve mentioned before how this game has managed to find itself on my PlayStation 4, Xbox One, PC, and now my Nintendo Switch. Yeah, I know it’s rather sad to own the game on so many different consoles. However, there’s reason to my rhyme.
There were only a few of my friends who played Rocket League in the early part of its launch. Slowly but surely, more and more friends started jumping on the bandwagon, albeit most of them were doing so on other platforms. After owning it on PC, I thought, heh, I guess I should get it on Xbox to play with my best buds. The case was the same for the PS4. I ended up nabbing the Nintendo Switch version as I was going to be reviewing the game. And here we are.
Owning different items in Rocket League is a little different. Not everything is cosmetic.
Playing Rocket League for this long has allowed me to try different types of vehicles. After purchasing the Takumi on PC and Xbox One, it was difficult to play with any other car. What was even more difficult was being okay with myself to purchase this car two more times for two other platforms.
The cross-platform play is one of the biggest things Rocket League has going for it. Well, except for you, Sony.
Call of Duty
I will admit: I don’t play much Call of Duty. My girlfriend and I have found playing Call of Duty: WWII to be one of our most favorite pastimes as it’s easy to play match-after-match, becoming lost in how many hours or wins/losses have passed. This is the atmosphere Activision has created in the progression and item system found within Call of Duty games.
With the recent announcement that Black Ops 4 would grace the PlayStation 4, Xbox One, and PC, I think it’s time for items to be shared across all accounts.
The one thing that stands out most for cross-platform play between console and PC is the precision that comes with using a mouse and keyboard for controls. This does come as a concern for gameplay. However, when it comes to the actual purchased content that you can unlock on each platform, I would very much like to see the option to share content (DLC or season passes) between platforms. This is especially the case if you are willing to undergo the Call of Duty profile linking process via its own website.
There seems to be a shift in gaming. There’s a sense of fluidity when it comes to platform preference and just where you want to play. Games like Rocket League and Fortnite can be played from the comfort of your toilet thanks to the Nintendo Switch now offering portability in its design. For those looking for a more traditional scene, the PC and standard consoles are still an option.
Games are now scaled to reach various platforms, now bringing handheld players into the fray. Developers and publishers shouldn’t be so rigid when releasing a multi-platform game that is primarily played online.
Once again, we’re looking at you, Sony.
A console gamer gone rogue. Collector of retro games, pun and dad joke enthusiast. My spotify playlists are out of control. Rocket League anyone?